Their basic slingers are better than most cultures equivalents, they have high morale (with Druidic Nobles boosting it even higher,) they're the only barbarians with chariots which can be quite effective if used properly, and don't underestimate Ambushers. Iceni are another I think their strength lies in knowing how to play them. Nervii may not have the armour, but when you can launch repeated successful ambushes and strike killing blows in the first minutes of a battle, you don't really need the staying power. Being able to guarantee a successful ambush in the right terrain, and having a decent chance to pull one off even in an open field can be a really strong tactic. Nervii can actually be quite powerful, you've just got to know how to play them. And when you start hitting other culture factions, the 75% discount on building conversion costs is very helpful. They also start with a complete province. Taking out the Suebi is fairly easy, and then you've got a lot of minor factions you can expand into. I'd probably put Boii above Arverni, because they don't start off next to the AI juggernaut that is Massilia. Just been catching up on this interesting thread. The Galatians are pretty weak too, but not as bad as the Iceni, They are saved by units like Galatian Legionaries and Galatian Raiders, along with their relatively simple start. The Iceni are good early on because the entire island they are on is divided and easy to take, but their units are worse in every way compared to the mainland Celts. Their buffs and starting position are okay. ![]() The Nervii are much weaker mid game, mainly due to their lack of armored mainline infantry. The Boii have a really strong unit in the form of Sword Followers, which make them also really strong in MP.Īs for weakest, by far the Nervii and Iceni. Tylis has really strong units like tribal Warriors, which can hold out forever with Shieldwall. These can be overcome pretty easily, though, with a good battle or two. ![]() Tylis and the Boii are close seconds, but have much harder starting positions. They have really nice cav too, with the cost effective Heavy Horse. Chosen Swordsmen will outmatch most other barbarian units, and Oathsworn with destroy any unit they face, provide they get a good charge. ![]() Great boosts to their industry and the culture bonus for cav, easy starting position with a gold mine, weak enemies.
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